PORTFOLIO


3D Assets

Between 2013 and 2023, I worked as a Lead Artist and Art director at TurboSquid, PixelSquid, and Shutterstock. My primary responsibilities included creating diverse 3D assets for different projects and collections. I have included a small selections of my work below (non-NDA). These assets were created using multiple applications such as 3ds max, Blender, Maya, Photoshop, Substance Painter, Substance Designer, ZBrush, etc.





Procedural Workflows

This work was done for the Rebelway.net online course City Creation in Houdini between February and April 2024. Most content was procedurally generated using Houdini nodes. Gaea was used to create the mountains, Arnold for shaders and rendering, Fusion for post-production, and DaVinci Resolve to edit the video.

Houdini Procedural City on Vimeo                               


Unreal Engine 5

Interactive UE5 Archviz Project, February 2024 - I worked on this second UE5 Lumen personal project to learn Blueprints in the Unreal Editor in a few weeks. I aimed to create a photorealistic scene with interactive objects, lighting, and a user interface. All 3D assets are part of my portfolio except for a few books and the trees. Additionally, I included a short cinematic sequence.



I developed this test using Unreal Engine 5 as a personal project to explore the features of UE, such as Lumen lighting, particles, landscape tools, and the movie render queue. All the PBR furniture assets used in the project are also part of my portfolio. The house geometry was modeled in 3ds max, and all vegetation was sourced from Quixel Megascans.



Architectural Visualization

From 2004 to 2013, I started my journey as a 3D artist in the architectural visualization field. I am proud to share a selection of my creations during those years.


PBR Furniture

Although this content could be part of the 3D Assets section at the top of this page because I worked as a Lead Artist during their creation, I decided to showcase them as collections in UE5. These models have optimized and clean geometry and are ready to use with PBR textures.


Thank you for making this down below on the website. As a token of my appreciation, I would like to share an old Demo Reel from 2011 that showcases how far I have come in my professional career. It may be an oldie, but it's a goodie.